Full Attributes[]
- Cost: 50 RUs
- Build Time: 3s
- Unit Cap: 10 Campaign
- Hitpoints: 100
- Main Engine Max Speed: 800
- Rotation Max Speed: 200
- Relative Mass: 800 (30 tons)
- Primary Sensor Range: 7500
- Visual Range: 5000
- Retaliation Range: 0
- Abilities:
- none.
In-Game Description[]
Able to gather information about a region, detect enemy units and installations.
Strong vs. nothing. Utility vehicle.
Weak vs. weaponized opponents.
The "Sentinel II" Probe system is able to gather information about a region, detecting enemy units and installations.
Technical Manual Description[]
The Sentinel II probe system can maneuver with a limited level of autonomous navigation to a predesignated coordinate as determined by its Operator. Designed to use both passive and active sensors, the Sentinel can gather information about a region, detect enemy units as well as installations. It is also able to detect and tap into exposed power relays.[1]
War Games Artifacts[]
- Not used in War Games.
Analysis[]
Like previous generations of the unit, the Probe is intended as a cheap scouting unit. Unlike previous generations it does not have a one-shot engine; it remains permanently mobile.
It is not available in War Games, and the Incarnate do not have an equivalent unit to it.