This is the article on the mission in Homeworld. For the similarly named mission in Homeworld 2, see HW2 Campaign: Karos Graveyard. For other uses, see Karos Graveyard |
Karos Graveyard
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Game
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Mission Info | |
Protagonists
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Allies
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Primary Objectives
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Dock strike craft with communications array
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Secondary Objectives
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Protect Capital Ships
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Mission Navigation | |
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In Mission 13, the Mothership Fleet is led to the Karos Graveyard to enable a Communications Relay for Captain Elson.
Mission Objectives[]
- Dock strike craft with the rebel communications array.
Research[]
- Heavy Guns - Leads to Heavy Cruisers
- Cloak Generator - Leads to Cloak Generators
Strategy[]
This is a mission with lots of enemies. All you have to do is send a fighter or corvette to the relay. Send something to it and you will notice the area is defended extremely well.
There are two ways to complete this mission:
Plan A:[]
Take your battle group and a gravity well generator (if you didn't capture any in the previous mission, build one). Now send the Generator forward into the graveyard. It will likely be attacked by some Autoguns so have your Support Frigates heal it. Shortly after it enters the shipyard, the Junkyard Dog will appear.
This powerful version of a salvage corvette can easily steal a capital ship, even a heavy cruiser, and transport it to the nearest hyperspace gate. The captured ship will then become an enemy, which can be an additional troublesome to this mission. However, you can still recapture it using salvage corvettes. The Junkyard Dog is a corvette, but needs to be stunned to be destroyed. That's where the Gravwell comes in. Tell it to attack the dog and then activate it's gravity well. Use your battle group to take the dog out while it is pinned down by the Generator. The dog has a lot of health, so take it out with everything you have. After a while, it will be destroyed, so retire your generator as it won't be of any use, then send the battle group onwards through the shipyard, destroying any Proxy Sensors and Autoguns they meet.
Once a pathway has been made, build either an Interceptor or Light Corvette, then send it to the "ping" on the sensors manager. When it docks with the Junkyard Office, the mission ends and you can hyperspace to the longest level in the game.
Plan B:[]
The easiest thing you can do is simply build an Interceptor or Light Corvette and send it above the wreckage and along to the Office. Beware because the enemy does have some defenses near the final objective.
Secret Resource Trick, HW Remastered[]
In Homeworld Remastered this mission has a TON of extra resources, but they are not in a format your Harvesters can see and collect; they are in the various wrecks. Which, by default, you cannot get your ships to manually target to destroy and get the RU drops, even with a general Move-Attack command on the most aggressive stance settings. However, there is a trick to make turreted ships like Destroyers and Heavy Cruisers attack them anyways.
Heavy Cruisers and Destroyers have turrets which can fire at targets while enroute to attack an enemy, but it only works if they have a valid target. This can be an enemy (if you use Ctrl and group select to attack enemies, you will see them fire on the wrecks as they head toward it) or, if you don't mind an exploit, use Ctrl-Shift-Click on one of your own ships to trigger this behavior. Recommended use is moving your fleet with turreted weapons to one end of a row of wrecks, then sending another ship far beyond the row of wrecks so it does not receive fire when the fleet reaches the end of the row, then select your fleet and Ctrl-Shift-Click on the bait to attack. They'll complain about a friendly being in their sights as they release tons of resources for your fleet. Alternatively, you can leave an enemy alive near the Communications Relay at the end of the map and repeatedly use that as your bait. Another alternative is to use Minelayer Corvettes, as the mines will be attracted to the metal wrecks and continuously do damage over time until the wrecks' health hits zero.
NOTE: Not all of the wrecks actually have RUs. The wrecks that when selected look like a slightly damaged disk in the Stat window and have a max HP of around 800,000 do not drop RUs, but the more ship-like wrecks with an HP of around 115,000 drop several thousand apiece.