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Encyclopedia Hiigara

Gulf Sector
M15 Gulf Sector.png
Game
Mission Info
Protagonists
Antagonists
Primary Objectives
Destroy Gate Nodes
Defend Fleet
Mission Navigation
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Gulf Sector is the fifteenth mission in the Homeworld: Cataclysm and involves stopping the Bentusi from leaving the Galaxy.

Overview[]

The prisoner from the captured Taiidan ship reveals that the Naggarok is heading towards a Taiidan Republican shipyard on the edges of the sector, which they believe is building a prototype defence station under the codename Nomad Moon. The Siege Cannon has also been adapted to the Beast sample, but still doesn't work, although similarities to Bentusi technology have been noted, requiring the fleet to find some Bentusi Exchanges for assistance...

Objectives[]

  • Destroy Gate Nodes

Research[]

Strategy[]

The mission starts simple enough, but becomes annoying, as a result of the Bentusi. Simply move the entire fleet forward towards the ping, then use your ships to attack the nodes on the slipgate. However, this angers the Bentusi, who launch Super Acolytes.

These fighters are immensely strong and just a single squadron of five can virtually decimate the fleet. Deal with slipgate nodes as quickly as you can, then just attack the Exchanges until they stop attacking, but try NOT destroying any of them!

Once they've decided to help, harvest the resources here and leave (there is one large Crystal on the other end of the map - opposite where Bentusi enter Slipgate). Retire all your ACVs and some Workers to build another Dreadnought.

Trivia[]

  • Tactical or Command will not tell you about any of the new technology upgrades that become available at the start of the mission. Start researching them immediately upon gaining control of the fleet - they will make mission a little bit easier, especially Armor Level 3 & Sentinel shields level 3 upgrades.
  • There is a random chance for a single line of dialogue to not be triggered by the Bentusi ("You seek to trap us in a diseased Galaxy. This cannot be. Desist and we will allow you to leave. We... regret the loss of your memories."). It is unknown what triggers this bug, but it will "play" in the background and not prevent the other dialogue from playing normally.
  • When Command refuses the request to hyperspace out from Tactical, the battle can be ended quickly (and thereby, reducing significant losses) by allowing a Bentusi Exchange to destroy a capital ship in the fleet. This may also cause the single bugged dialogue line from the Bentusi to be played properly.
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