A Capital Ship is a spacecraft longer than 100 meters equipped with its own propulsion.

Capital Ship classEdit

Capital Ships prior to the Homeworld 2 Era were units ranging from 100 to 200 meters, commonly named Frigates. These ships generally were much more powerful than strike crafts but had very limited maneuverability and speed, making them vulnerable to evasive maneuvers. Frigates during this era could also, in small groups, go toe on toe with much larger ships, such as the Heavy Cruiser.

During the Cataclysm Era, strike craft acquired anti-capital ship weapons and able to take on frigates relatively easily, even without resorting to evasive tactics. As a result, capital ships became less specialized and began focusing on being able to destroy both strike craft and other capital ships with equal ease.

By the Vaygr War, the purpose of capital ships had been redefined. A group of frigates were no longer significantly more powerful than a squadron of bombers and still had a considerable lack of maneuverability. Tactics which had been favored during the Homeworld War involving frigates on the front lines were discarded and replaced by tactics that used frigates in more cautious manners, and in sightly larger groups. Additionally Destroyers, previously Super Capital Ships, become classified as regular Capital Ships and used more commonly in regular battles.

Generic Capital ShipsEdit

Capital ships were all units with propulsion larger than Strike Crafts, which includes:

  • Capital Ship class, including Frigates and later on also Destroyers.
  • Super Capital Ships, including Destroyers till Homeworld 2 Era, Carriers, Cruisers, Battlecruisers, and Dreadnaughts.
  • Mothership Class, including Motherships, Flagships and (mobile) Shipyards.
  • Other mobile ships larger than strike craft, such as Ghost Ship or Headshot Asteroid

Appearances Edit